However, the Eck vs Carlos video showed this:Let's give you another example. Unless maybe you have a oodles of support slots and are melee like a hopper. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. It also makes no sense. Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Two AC/5 are 19 tons and 11 crits. for keeping me honest, and to Ray for our pact. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. It also gets shot by a PPC. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Uploaded: 28 Apr 2018 . Войти Магазин. 8. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. - Flamer ammo set to 10 shots. The Locust-1V is a notable. One condition though, I will trade with you but I have to get your weapon first. 1. Heavy Flamer Ammo [LA] (2 Tons) Targeting and. Against mechs it's not as good, but that's like saying the flamer is bad. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. r/battletech. Now it would apply to all units. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. There are some slight cosmetic and information differences between the outputs of the two. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. If you need to explain the balance to yourself, the wording on the tin says the flamers are. Go to battletech r/battletech. Brace until the mech powers up again, then flame it. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. you only get 8 shots with each. . When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. are only for "conventional infantry". I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Advertisement Coins. I have noticed several old mods, even months old, that still work on 1. It is a well known fact that to burn your enemies alive is a rather. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Đăng nhập Cửa hàng Cộng đồng. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. If you need to explainBattleTech. List of Mechs in Faction Shops (Updated for 1. To Joshua F. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. CCC Light Death Race 3rd Place. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. If you need to explain the balance to yourself, the wording on the tin says the flamers are. Typically used in. But even still. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. WHY? took me 12 hours to realize there is no flamer ammo. This includes the machine gun , the small laser , and the flamer . Please take note of the new rules in the sidebar. g. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. In MWO, no fuckin way, Jose. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. But even still. Galax Pathogen; Gauss rifle; H. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. . IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. Zaloguj się Sklep. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. including fire and Inferno ammunition, than 'Mechs. the reason why. . . AI always use stock mech so once you know where they store their ammo, firework pretty much ensure. Additional protection was provided by a laser anti-missile system. Calling it a house rule feels less official of an option. For example if you fire an lrm 15 it spends 1 unit of ammo. To determine it, first check which weapon you want to find on the weapon pages (see weapons ), then use Ctrl+F to navigate this list. the do a great job for armorless and ammo based mechs. Description []. A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. Equipment. Or get ++. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. The missile launchers and autocannon each had a ton of ammunition. The vehicle crews were noted using alternate. Those people are dead. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. BV (2. I kind of had it in my head that they had like 100. That being said, vehicles not powered by fusion engines (most of. Inferno missiles are awsome. This mod will allow you to set these numbers as you wish. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. Like the flamer, it comes with the weapon itself. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. CCC Light Death Race 3rd Place. ago. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. References. Ok. 1. 35. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. BATTLETECH > Guides > titanopteryx's Guides . The LRM-20 fires twenty such missiles. But as a general "I have to outfit this shitty. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Miniatures Game Battletech 'Mech record Sheets 3039. Fluid Ammo. BattleTech - The Board Game of Armored Combat. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. the do a great job for armorless and ammo based mechs. The space left over is filled two forward facing medium lasers and two machine guns in each side. 3. Doombringer Nov 5, 2019 @ 8:31pm. json Weapon_Flamer_Flamer_1-Hotshot. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. . Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. There's some great online resources like Sarna. It includes new mechs, vehicles, and other assets to achieve that goal. It's only when you get above there that flamers weigh more, but then you start considering whether the heat is better than the crit-seek chance. My pick for best weapon in 3062. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. Unless maybe you have a oodles of support slots and are melee like a hopper. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаGalaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. 0) 2: Description . Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. ProtoMech Editor released With our update to version 13 we have. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. To Joshua F. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. If that doesn't interest you then idk what will. . Variants []. While smaller in size this. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. An AC/5 is 10 tons and 6 crits for 5 damage. There isn't one. g. Even when it does not, overheating has other negative effects such as hit penalty. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. The reason you don't really need to worry about it is that: 1. But even still. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. As far as ammo types, flechette has been a problem for the times I've brought infantry heavy forces to a game. With 2 MLasers extra, that is potentially 200 damage to a single point. The LRM-20 fires twenty such missiles. Overheat damage can be triggered every time a mech's heat change. How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. (or recharged) with many individual military power packs, or ammunition. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Two double heat sinks are also carried. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. It also gets shot by a PPC. If ammunition is hit, it explodes and destroyed the location it is stored inside. 6 shots in one battle. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. 9. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Ammo bins for all types (Except Gauss). It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. 40 dmg base and up to 6 shots from that one gun per turn. As for Daily Ops, this weapon is massive overkill. An extremely short-ranged weapon, the flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat. It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. close. Brace until the mech powers up again, then flame it. Mass: 0. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. "Flame Serpent": 5xinferno++ 1xMCoil the infernos generate 150 heat if they all hit, and since I usually run the kintaro with full skill pilots, they usually do. close. Inferno SRM. Anti-BA bonus damage: +100%. 3. If you need to explainBATTLETECH ForcePacks Record Sheets - Wave One - Read online for free. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 로그인 상점. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. NARC-Enabled is, in itself, an alternate ammo type. . json Weapon_Flamer_Flamer_2-Olympus. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Battletech - Equipments Guide. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. Firestarter FS9-H. BattleTech. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. Zaloguj się Sklep. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Unless maybe you have a oodles of support slots and are melee like a hopper. If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Войти Магазин. Some ammo does not have an in-game unit that you can buy. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. If you’re close enough, they can also be fired as normal ranged weaponry. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Just ammo, Gauss and other explosive components would remain the same. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. There are options with a flamer that the rest of the boxed set mech weapons don’t have. for keeping me honest, and to Ray for our pact. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Rocket Launchers, do not qualify. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Based upon their man-portable version, the Confederation created what is essentially a massive. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. Literally, ANY mech. hell, it might still work as is. Enemy mechs equipped with flamers never run out of flamer ammo. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. My pick for best weapon in 3062. Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. To Joshua F. Use a Prime Plasma Caster and you can stock up on ammo. But even still. 50cal (12. Variants []. For obvious reasons. Ultra AC. There are four basic categories, each with its own, distinct traits and features. Unless maybe you have a oodles of support slots and are melee like a hopper. - Flamer ammo set to 10 shots. Its main battery of guns consists of an Type 22 extended range PPC with a Type XV "Crossbow" 15-tubed long range missile launcher, supplied with two tons of ammunition. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. I can't even buy flamer ammo!So I bumped the default built. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. 420. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Good luck!1. Uploader: Mharius. SavageWolves • 5 yr. Burn Them Alive - Double Flamer Ammo. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. . By Perigrin. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. . Weapons are the bread-and-butter of the war-torn world of Battletech. - Random campaign start now set to have a tonnage requirement for the starting lance. April 13, 2023. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. In this game, overheat damage does not explode ammo. A. BV: 404/58. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Ammo explosions do 1/10th the damage they do now, rounding up. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. This same rule already applies to aerospace fighters. It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. chevron_left. +All Head shot chances reduced against all targets. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. the reason why they did this is to balance out how powerful they are. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Description. This should provide a defense against SRMs, one of a large tank's worst nightmares. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. MG 200. But even still. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. SMLaser is 20 damage for 5 heat for 0. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. Some weapons are occasionally described as . The tank first premiered in combat during the Victoria War in. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. ago. 2million and ammo was 45k I think it was. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Inferno and flamer. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. But the damage itself can destroy locations, and can potentially take a mech out of combat. Machine gun ammo does 1/100th. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. -Tonnage limits: 165 tons minimum, 175 tons maximum. Which should thus not run out. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. . 31. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. took me 12 hours to realize there is no flamer ammo. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. 9. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. E. Variants []. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. 1. you can do a "complete" game of battletech with 4 models per side. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Units not powered by fusion or fission engines may not use Standard flamers. 6 shots in one battle. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The burst fire damage from weapons like flame throwers, machine guns, pulse lasers, etc. -Tonnage limits: 165 tons minimum, 175 tons maximum. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. weapon. More an later need but here it is. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. With a dual purpose in mind, a single JF 4 flamer was added to the turret. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. Uploaded: 28 Apr 2018 . something else to note, unlike other ammo based weapons, flamers do not have an ammo box. videogame_asset My games. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. Battletech - Equipments Guide. Logged. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. . so be liberal with turning them on and off. < 1 2 3 >. Against mechs it's not as good, but that's like saying the flamer is bad. Battletech Blackjack Upgrade TéléchargerBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. But even still. Issue resolved by KMiSSioN. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18picture: Thunderbird Battle Armor [Upgrade] [LB-X] news: May update 05/2023 During May we have added and updated a. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24.